This character was developed with the intent of sharpening my skills in Game Art creation, the focus was on working fast and smart, tried to not waste time on what wasn't important and not to use techniques that would get unreliable results.
In regards to modeling, Marvelous Designer was used on the cloth and pouches, Zbrush for all the rest, and Maya for the retopology and UVs.
The texture was done mainly in Substance Painter, with the exception of the skin base color which was done in ZBrush and the hair that was done in Maya and Xnormal.
The ground was done with Substance Alchemist.
The character has 65000 Triangles, and 3 Uv sets (Skin, Clothes, and Accessories).
Renders were done in Marmoset Toolbag.
This is a realistic take on a character designed by the awesome: Maxim Verehin