In the last post, I introduced why I want to explore Houdini and procedural tech as a Character Artist. From now on, I’ll dive deeper.
At the start of my journey, I focused mainly on two things: Curves and Points.
You can actually do a lot with just these two, especially using the Sweep Node and Copy to Points.
For example, a simple way to make a rope is by using a curve and two sweep nodes.
The first sweep transforms the spiral into columns of curves and twists them.
The second sweep then turns those curves into tubes with rounded caps.
There are other cool tricks I like to use to make this look even more interesting. A key point I'd like to emphasize is that being an "artist" learning a technical tool is a huge advantage; we can use our artistic knowledge to push the visuals further. The rope example I showed is fine, but knowing that real-world ropes have more imperfections and detail allows us to make it look much more convincing.
To achieve that result, I adjusted the Scale Along Curve setting on each of the Sweep nodes: on the first one to ensure the ends flare out, and on the second to make the tubes thinner at the ends. This already gives the rope a frayed look and makes it feel a bit more realistic.
Then, I duplicated the sweep nodes and created a thinner version with fewer columns to simulate some of the threads coming loose.
Of course, we can keep pushing this further—I’d add some noise to make the curve less smooth and add more variations here and there.
Another point I want to highlight is that this setup starts to function like a tool. By using the Recipe tool, you can essentially save this setup and reuse it whenever you want to make a rope. Each time you use it, you might add a bit more to the "tool," and over time, you’ll have a robust library.
And, as always, you can change the curve input, and everything updates automatically. You might need to adjust the twist amount—if the curve gets longer, you’ll need more twist.
In the next post, I'll talk a bit about the Copy to Points node.
See you in the next one!